Chairman’s Address

The purpose of this conference is mainly to bring together those who have contributed to this subject over a period of years. We want to define the current status of knowledge concerning Digital Fabrication in 3 dimensions: Design, Art, and Technology.

Due to the impacts of COVID-19 around the world, the conference’s submissions and date were affected. Nevertheless, we are grateful for the contributions of experts and scholars from Japan, the United Kingdom, India, and Taiwan. Finally, through the peer review, 21 research papers, and 21 demo works were selected. The themes are quite diverse, including: Design for digital fabrication, New material and craft, AR/VR, UI/UX, Embodiment design, Interactive art and design, Social design, Policy issues and intellectual properties, and Art creation based on digital fabrication, including installation or interaction. They intend to reflect the cross-domain research and creation of issues in today’s rapidly changing technology.

The four speakers at the conference delivered keynote speeches on various topics. They include: a talk on the future development of digital fabrication by Prof. Hiroya Tanaka from Japan’s Keio University; art creation through media interaction shared by Prof. Yasuaki Kakehi from Japan’s the University of Tokyo; a talk on VR design by Hsin-Chien Huang, the recipient of the Golden Lion Award (Best VR Experience) at Venice Film Festival; and the industry’s latest trends for AR interactive interfaces shared by Sheng-Kai Tang, a senior interactive designer at U.S. Microsoft. The Bauhaus Design School, established in 1919, explored how to combine industrial technology and art to transform the society at the time. 100 years after the technological development by leaps and bounds, today, under a different spatial and temporal context, it is worth pondering whether or not human nature will be surpassed by technology. AI, robots, AR/VR, or 3D printing technology also need aesthetics and design to improve human life and avoid repeating the mistake of mass producing crude and shoddy products at the time of the industrial revolution.

Hopefully, through the exchanges and discussions at today’s conference, the name of this cross-domain meeting “International Conference on Digital Fabrication: Design, Art, and Technology” can be reflected. By the end of this conference we will see future possibilities of art and design. Lastly, we extend gratitude to organizing team, collaborators, presenters, hosts, and people from all walks of life for your strong support.

Chun-Cheng Hsu  (許峻誠) 
Professor & Chairman,
Institute of Applied Arts, National Chiao Tung University